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Thursday, October 15, 2009

Uncharted 2 : Among Thieves



Nathan Drake wakes up to find himself bleeding profusely in a train dangling off a cliff in the mountains of Nepal. With only seconds, which seem like a lifetime, to escape his impending doom Nathan quickly climbs upward towards the front tram. As he reaches what he thinks was sanctuary, it starts to fall slowly off the cliff. Holding the wound in his gut, he starts running towards the front and just before it completely disappears into the thick mist below, he manages to leap towards the cliff. Grabbing the edge, he pulls himself up and collapses with a sigh of relief.

 And that's just the tutorial.


In my personal opinion, the top 'dogs' at Naughty 'God's' (see what I did there? :P) really outdid themselves with Uncharted 2: Among Thieves, I mean Uncharted: Drake's Fortune was already a huge success in itself but this was like adding chocolate syrup, strawberries and some premium grade icing onto a cake that sits on top of some Chocolate Indulgence and no I'm not exaggerating. I'm not just jumping on the bandwagon here and stating how awesome this game is just because everyone else is doing it, no no no, Uncharted 2 has definitely become a staple example of how games in this gen should be. From the graphics, to the gameplay, to the musical scores and right down to the voice acting, everything is done right. 

The graphics in game are jaw dropping, everything was built to detail and the inclusion of Screen Space Ambient Occlusion (SSAO) gives objects and surroundings the ability to stand out which gives a nice little boost in the eye candy department. Lighting and shadows were also done brilliantly as can be seen when the player transitions from a sunlit area to some shade. 

Gameplay has been amped up quite a bit since the last game as NG has emphasized a lot on vertical opportunities where the player can effortlessly scale decaying buildings to lay waste to enemies below. This gives the player more choices in how they want to go about completing a chapter. In most of the chapters you'll find yourself with an AI driven partner in the form of some fresh faces and even some old friends, helping you complete puzzles or maneuver the rough terrain. Puzzles in Uncharted 2 are pretty much more straight forward then they were in Uncharted 1, that's not saying much seeing as how they were particularly easy back then too. 

Platforming has never been more fun with the compliments of smooth animations and the witty remarks made by Nate and the gang. The animations on the characters are top notch, it gives the player the feeling that Nate is really hurt. Also if he's carrying something, the weight of the object can be conveyed to the player through Nate's reactions/animations. I say platforming in Uncharted 2 is fun mainly because Nate goes wherever you want him to go, no "invisible wall" bullshit here.